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November 5th, 2013, 07:51
Yeah, that's one interpretation. Another would be that Jay's analysis of what constitutes a good game is subjective.
I'd pretty much guarantee that…

However, I also have an apparently aberrant belief that a game that exists is inherently superior to a game that does not, no matter how lofty the hype might be for the latter. Maybe that stems from a lifetime of disappointment. It also comes from seeing a *lot* of promising indie game projects lose momentum and collapse at a point where inexperienced teams called "70% to 80% complete," and experienced teams call, "just getting to the hard part."

Not that I have fantastic suggestions for improving things. It's easier to throw rocks from a distance. It would be stupid to prohibit incomplete games from being greenlit - ideally, they SHOULD be greenlit right about the time they hit (a *real*) beta. But it is frustrating to some devs - particularly the full-time devs who feel like they must get on Steam in order to survive.
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