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November 5th, 2013, 14:51
Originally Posted by RampantCoyote View Post
But it is frustrating to some devs - particularly the full-time devs who feel like they must get on Steam in order to survive.
Here's the deal: there is no downside to Steam. Indie devs do still need to get on Steam *to be fantastically successful*, but that kind of success was almost never possible at all before Steam.

I don't use Steam, I never have, but I do like to see indies succeed and I don't think anyone can argue that Steam has been bad for indie developers.
If the current greenlight model, which as you said encourages devs in very early stages, goes bust, then they'll have to modify the model. It doesn't mean indie gaming will be dead or irrevocably degraded for the rest of time.

People like Jeff Vogel have to be dragged kicking and screaming to the new business models. Then, when they finally arrive and sign the papers on their new Porsches, pretty soon they're lecturing everyone else on the proper way to launch independent games.

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