Gamasutra: the Semiotics of Choice
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November 6th, 2013, 16:50
I have to disagree with you on Star Wars, Dart - for me, the "naive romance" is
what I didn't like about Star Wars. I loved the lore, the setting, the different races and cultures, etc. But the extremely black and white morality and cliche "coming of age/young hero destined to save the world" plot took all that wonderful creativity and wasted it. Absolutely wasted it.
Obsidian's work on Kotor 2 - and Bioware deserves a lot of credit here as well with Kotor 1 - expanded upon the lore and told a tale that actually explored the setting as it truly deserved to be used: One full of philosophy, complicated morality, power, idealism vs. pragmatism, etc. I was always intrigued by the
of the Star Wars setting, but I never truly felt any strong reactions to it until playing Kotor 1 and 2. Those two games still stand as two of the best crafted RPGs in terms of setting, story, and characters that I have ever played.
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