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November 6th, 2013, 20:01
Originally Posted by Lurking Grue View Post
Why so? It's basically just 'heavier armor gives better protection'. I guess doing it as a calculation based on DT was a lot easier and faster, than assigning DR values by hand. Maybe not ideal, but serviceable, IMO.
The percentage should be based on the enemies total health, if one wants it to track the same level of defense as DT. High DT on a low HP monster should be reflected as a higher resistance than the same DT on a high HP monster.
Last edited by Thrasher; November 7th, 2013 at 01:23.
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