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November 7th, 2013, 13:46
Personally, I think the skill system is generic and ultimately quite dull. There's way too much overlap and it suffers heavily from focusing on a handful of effects - rather than truly distinct powers and abilities.

I was excited initially, but came to learn that "builds" were ultimately not as distinct as I thought - and that most fights consisted of using 1-2 builders and then a finisher.

Actually, it's much like GW2 in that way - and that's not good.
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DArtagnan

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Waste of potential

#93

Join Date: Oct 2006
Location: Denmark
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