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November 7th, 2013, 15:56
Originally Posted by azarhal View Post
You know, reading the article and the comments over there, I think people can't make the difference between art style, animations and actual aging graphics. SOA graphics are not dated, the art style is not realistic. Texture, models, cloth physic and particles looks great in fact.
The graphics looks like most indie games where they can't afford art direction more than "it should be slightly more colorful and cartoony than real life". If i show you a wall, a tree, a face etc from this game i'm 100% sure you could not really distinguish it from the hundreds of other generic looking games (or from any random stock 3D models site) out there from 2005-now.

with a budget of $1,919,275 i'd say it's disapointing that it doesnt look far better than some $0 indies or even school projects.

SiiiiLENCE the DISCOOOORD…
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