Originally Posted by Sacred_Path
Has he said it's going to be linear?
What will the combat be like? What tactical options (if at all) will you have? Will there be formations? How is ranged combat initiated/ will it be possible at all? How much focus will be on combat vs. other gameplay? Will there be cheap options like lots of potion chugging or will you need to be more careful?
We know there will be interactions, but it remains very unclear how that will go down and what consequences there will be. In the pitch Guido says that a companion might just up and leave. Ok, but how can I deal with that? Can I make up another character on the fly? Can I recruit another NPC? Is there any way I can tell that a party member is close to his/ her breaking point? What can I do about that?
Furthermore, why don't these personalities extend into combat (Guido said that in combat everyone is under your full control)?
I really don't feel my questions answered, but YMMV. We're RPG nerds and willing to give Guido credit for his past work though. That might not be true for a lot of other people.