Lords of Xulima - Update #7, Traps Recap
View Single Post
November 13th, 2013, 13:29
That may be part of it.
Another part could be: "too old school without an established IP and hall of fame developer names" those two elements usually bring in the big bucks by the amazing power of nostalgia alone…
Anyways, today was throw money at Kickstarter day, so I backed this (I had to choose among the surprising number on offer lately so I settled on this, stasis and Deathfire in the end. Had already backed Bloom a couple of days ago).
I really hope it makes that 30K target. It looks a bit improbable at this point though…
Join Date: Oct 2006
View Public Profile
Send a private message to JonNik
Find More Posts by JonNik