Hi everyone! Busy month, lots going on. Here’s the run-down:
We’ve been Greenlit for Steam! Thank you to all of you who voted for us and helped spread the word! Anyone interested in PC/Mac/Linux copies will be eligible for Steam keys, just be sure to indicate your preference when we send out your surveys.
Since our last update, I moved out to the west coast to be closer to Kalen and Aakaash. Working side by side with Kalen has already made a huge difference as we continue to refine the art direction and set up our asset pipeline to fit our technical constraints. Check our our sweet digs!
FInally, on the code side, pre-production continues. Here's a screen of what my workspace is looking like to demonstrate some of what I've been focused on.
1) Building customized editing tools in Unity to streamline our workflow
2) Early performance profiling with our new architecture
3) Re-writing core functionality (movement/animation, the tactics engine)
I'll try to do a walkthrough later on to walk through these in more detail. For now, here’s a little teaser video of in-game footage that shows how our art, sound, and code are all coming together.