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Default Elder Scrolls Online Impressions

December 6th, 2013, 00:15
Originally Posted by Thrasher View Post
Only 3 character classes? Fact or fiction?
There 4 classes: Dragonknight, Templar, Sorcerer and Nightblade. So fiction!

Originally Posted by Thrasher View Post
No freeform open character development vs. unique classes/skills for each class? Fact or fiction?
Each classes have 3 unique skill lines (Tamriel Foundry has all of them, weapons too. Look at the game info tab).

All other skill lines minus racial (racial bonus) are obtainable by all. So you get
  • weapons (bow, dual wield, twohanded, 1handed&shield, destruction staff, restoration staff),
  • armor (light, medium, heavy),
  • Guild skill lines (Mages, Fighters and others, raise by gaining reputation),
  • World skill lines (include Vampire, Werewolf and others that haven't been mentioned officially. They did hint at a pet(summon) line in this category too. Most of these have to be discovered as well),
  • 3 PvP skill lines (only usable in PvP).
  • Crafting is now a bunch of skill lines as well (MMORPG broke the news this week, nobody realized it yet…).

Spells from schools are sprinkled everywhere though and you can't buy spells with money, it's all skill point based. Stealth is available to all and not a real skill (something I've complained about in feedback). You are limited to 6 (12 with weapon switching) spells in combat (well active abilities, because weapons get them too, but they don't use magicka).

Originally Posted by Thrasher View Post
In general, loss of flexibility in character development vs. elder scroll SP games? Fact or fiction?
Selecting a class is like selecting major/minor in the previous games but with a "thematic" and without being able to make your on class. Is this less flexible???

I personally do not think the classes bring that much, racial, weapons and armor are really what define your character.
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