Originally Posted by DArtagnan
Dark Souls is completely different. It's basically Diablo with fancy 3P visuals and a player-driven combat system.
Originally Posted by Tuco
No, they need a better combat and less linearity, but loot wasn't really a problem, especially in the second game.
Loot should be sparse, hand-placed and meaningful.
Games focused too much on hoarding items tend to suck, not to mention how they usually make upgrades meaningless. Look how turning Darksiders II in a diablo-like lootfest killed completely any sense of progression and reward compared to the previous chapter.