Originally Posted by DArtagnan
I'm the sort of person who thinks that Diablo is also very, very similar to Hellgate London - for instance, even though HGL has a third person perspective and much more "player-driven" combat.
Some people consider those two games very different, and perhaps because they don't think so much in "design document/premise" terms as I do.
Originally Posted by SirJames
Diablo: An Isometric, randomly generated level design, left-click spamfest with randomly generated item prefix/suffix system and very limited inventory space. Dark Souls has none of these features! They're as far separated in systems/design as any two RPGs can be.