Here’s the thing: we’ve got a sequel to the classic Wasteland 1, one of the original RPG's and the godfather of the Fallout™ series. Like the original, this one’s a turn-based, isometric, story-intensive exploration of the radioactive wastes of the American Southwest, heavy on choice and consequence. 20 years we have been waiting for the moment to have a sequel to Wasteland and the moment is near.
Now, time was we could get a publisher to do the beta for us… but like the United States in 2112, those days are long gone, a windswept, radioactive memory. Like the Desert Rangers risin' from the ashes of the old world, we’re building a new community, a new reality for the world as it is: from the Kickstarter community to the Steam community, this new world only works when people are weighing in with their ideas and impressions.
We’re starting out at $59.99 and you’re going to get a lot for your money over time, including a truckload of digital extras, including:
— A free copy of Wasteland 1 - The Original Classic
— Two digital novellas set in The Wasteland world
— Mark Morgan's Wasteland 2 OST in digital format
— A digital concept art book
* We expect the final release price will be lower, but the free copy of Wasteland 1 and the extra goodies are exclusive to Early Access
You also are joining our indie dev team. Your participation is going to make this game better.
We’re looking for your input to help us tailor the remainder of the development process into the best experience we can deliver. The audience input has been hugely useful throughout the process, and we want to make sure your voice is heard clear through to the end. Do you see areas where you could improve the art? Systems? Dialogue? Find anything that’s broken? We want to hear it; because we’re going to fix it.
This game’s basically feature-complete. We’re including 30% of the game levels so you can see how Wasteland 2 plays: AI, gear, inventory, creatures, line-of-sight, exploration, world-maps, fast travel, dialogue, and more. Oh yeah: you’ll also get to test out the combat system. Hell, that’s a big part of the fun here. We’ve got a cartload of quests, memorable characters, NPCs who’ll be happy to join your party for a price (or for vengeance), and all the explosive fun of a radioactive monk without any of that actual radiation. During this early access phase we’ll be adding even more content in the form of new levels, killer weapons and NPCs and of course fixing those pesky bugs that the programmers put in the code. (We keep telling them to stop putting them in because they’re just going to have to take them out later.)
What’s missing? We still have UI to improve on, more skills to add, more player choice, more SFX and of course more areas to explore and we will hone these elements based on your experiences.
We’re offerin' an Early Access and Kickstarter Backer-exclusive site so you can report bugs and deliver your feedback. This is where you get to interface directly with the development team and shape the direction of the final candidate for release. We’ve been making games for a long time—some of the members of the team were on the original, back in ’87—and our decades of experience have taught us that the best measure of quality is the happiness of the customer.