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December 14th, 2013, 20:10
Originally Posted by ChienAboyeur View Post
The angle of view is the one used when it is isometric. Still does not make it an isometric game.
It would be pretty dumb to only use the word isometric to describe 2D isometric games. Only describing Wasteland 2 as "a 3D RPG" is far less descriptive than saying it's an Isometric 3D RPG (which it is), you directly understand that it shares the same view as FO1-2, Wasteland 1 etc.

Originally Posted by tomasp3n View Post
It isn't an isometric game, it's 3D. In isometric you don't get any sense of distance
Complete nonsense. That will only depend on the artist(s) skills of creating the proper depth. I can clearly see depth and distance in BG or even in lower res games such as FO1-2 or Arcanum.

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Last edited by vurt; December 14th, 2013 at 20:24.
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