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December 17th, 2013, 15:15
I'm not totally against episodes, but against bottleneck releases. It wouldn't be that much of a problem if parts of the story are delivered in chunks when the rest of the game is an open-world like Skyrim, where you can find diverting entertainment or discover different things besides the main storyline and can come back to it with the next update. But things like "this area opens when we release the next episode" or "Sorry, you reached the end of this week's episode, come back next Monday" is a no go.

My only guess is, this would need a new development strategy, because it could mean you have to create different stages of a game world to reflect the evolution of the game.

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Join Date: Oct 2006
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