The Rise and Fall of Expansions & DLC
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December 23rd, 2013, 00:24
DLC is everything that is not a part of the vanilla game.
Is it just horse armor or an expansion bigger than original game on it's release, doesn't matter, it's still DLC.
It's impossible today to categorize them all. And we can't use only RPGs in this.
I'll take Sims 3 as an example for nonRPG. Maxis makes items/stuff DLC, but also expansions that beside items bring new gameplay actions. It's not only that, they also make so called world DLC that with a new maps to play on add more items and a gameplay change or two.
But in the end it's all - DLC.
The problem we (yes we do) have with different DLC is to determine is it worth buying. In my case, I'd always buy all four F:NV DLC because those were quality stuff.
But would I ever buy horse armor DLC? No. Sadly, many did. And because of those many, instead of quality DLC, today's DLC tend to be plain useless and overexpensive junk.
And we can't go forward until ppl stop buying junk already. Will that happen? It will. Not because ppl will get smart but because ppl will lose their money needed to spend on proper games by being milked through phonegame scams.
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