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January 1st, 2014, 21:11
You are wrong about distance not mattering. After a point, you get bonuses to aim the closer you are to an alien. I won’t pretend there isn’t aiming bugs in Xcom, but I think that from a purely game play perspective the cover system makes a lot sense. It forces you to think about where you move your soldiers, do you stay in cover and take the 50/50 shot or do you move out of cover for that sweet flanking shot.

A LoS indicator is nice sure, but it really just a matter of playing the game enough. Ones you played though the game ones, you should have a pretty good idea of what works and what doesn’t.

The difficulty curve of Xcom is pretty steep and it might seems like a lot is determent by luck at first, but the more you play the game, the more you learn minimise the chances you have to take during a mission. There is plenty of tactics you can use to win without taking risks, a very common one would be to find a piece of indestructible high cover, then leave a spotter for you squad sight sniper behind it and have him hunker down after the sniper have shot each turn. It gives the spotter 80 defense, enough to reduce any early game alien’s aim to 1 and the sniper is out of range for the aliens.

First time I played Xcom was on classic Ironman and I got my butt handed to me. Now I can pretty much guaranty a win on Ironman impossible if I make it past the first two months. It’s all about playing the game and learning the different tactics.
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