View Single Post

Default 

January 1st, 2014, 23:47
So I may have been wrong about objects in the way, doesn't seem like it's such a big deal though in most cases though. In the pictures you link it actually makes perfect sense that the alien is much more exposed in the first picture, where he's standing out in the open and clearly visible through the car window. But I'm sure sillier cases exist.

It's worth noting though that Enemy Within has a range of options you can turn on, and one of them adds more complexity to the cover system by making it no longer all or nothing, but to give varying degrees depending on your angle.

Originally Posted by Kordanor View Post
Objects in the way definitely don't change accuracy.
Range however changes accuracy but only to a small degree in relation to cover bonuses.
You can see an opponent on ~17 tiles distance.
If you are closer than 10 tiles you start get distance bonuses. With 1% at 9 tiles, 11% at 7 tiles, 19% at 5 tiles, so it gets much higher if the distance is extremely short.
But compared to that:

Half Cover decreases hit chance by flat 20%
Full Cover decreases hit chance by flat 40%
Flanking bonus increases crit chance by flat 50%

The problem is also that the game only uses addition for calculations, no multiplication, which again is an unrealistic board game mechanic.

So between being flanked and having half cover are 20% to hit and 50% crit.
Which in the game looks like this:
fadedc is offline

fadedc

Keeper of the Watch

#15

Join Date: Apr 2011
Posts: 1,009