Lands of Adventure: An Old-School Style CRPG
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January 3rd, 2014, 05:08
And then, as quickly as it began, it ends. I've gone back to my home brew RPG system instead of using the
RPG system to power the game. A lot of it has to do with the tricky parts of the OGL and the fact that it's probably going to be easier to power this game with a system built specifically for it rather than trying to shoehorn a system on top of it.
So, even though it would have been cool to have a game with a semi-D&D-like system, in the end it just wasn't worth the stress.
On the plus side, development continues. So, there's that.
Join Date: Feb 2013
Location: United States
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