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January 3rd, 2014, 16:57
Originally Posted by joxer View Post
What was possible with Aurora is best seen in TW1.
Which uses heavily changed Aurora by cdpr devs who decided not to use it at all for TW2 - and to me that wasn't a surprise at all.

Germany you say? A strike of genius is the engine used in Drakensang games. Compared to that one, Aurora looks like child's play.
Only the scripting parts of TW1 are based on Aurora. Nothing else. They used it, because they knew it from NWN and understood its basic principles. It is also quite quick to script and Bioware licenced it for a dime (think Python pricing IIRC). Of all the bugs TW1 had, scripting bugs were the least common, I think. TW2 was a MUCH bigger project than pt. 1 and CDPR hat enough resources to build an engine complete with gfx, snd and scripting themselves.

Comparing Drakensang and Aurora is like comparing The Pinball Construction Set (1983) with Pro Pinball Timeshock (1997). The first one is very old, flexible, easy to use and made to enable users to create basic, ugly pinball tables. The second one is younger, inflexible, w/o any modding ability beyond scripting and made to let users play one of the most beautiful and best computer pinball tables ever created.

You see: Comparing them makes no sense, because they are indented to do totally different things.

blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
"Where STEAM fails, the PHOENIX rises"
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