Lands of Adventure: An Old-School Style CRPG
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January 3rd, 2014, 23:16
Implementing a well-known set of rules can be a problem. It isn't impossible, but a lot of people will nitpick parts of it to death or ask why their favorite thing was left out. You don't have that issue with your own system. It is what it is, and there are no preconceived notions about what should be included.
As an example, the most common question I've seen asked about "Knights of the Chalice," which uses the OGL, is why there are only three classes (and why there isn't at least a Rogue class). I'm sure that comes from the fact that people already know how D&D works. If it had been built upon its own system, no one would have probably noticed the difference.
Join Date: Feb 2013
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