What do we know about AI?
Creating AI as a worthy opponent for players was a great challenge for us. We did a great job of balancing difficulty and pleasure to form a challenging computer enemy. But AI still needs a bit of polishing so we are working on it more. Denis is spending some time fixing the combat AI, which went crazy and used special abilities in a way they were not designed; for example, powerful strike and aimed shot had issues. Also, the AI misplaces the units of characters with two blades and pikes. The new build version is being tested and we continue our job (while we donít have too many new bug reports).
Everybody loves special effects.
Preparation to improve game effects is one of Nicolayís longest and labour-consuming projects. Almost everything heís been busy with during last 1,5 years is related to this task. His special effects work includes rewriting all shaders to provide DOF, SSAO and HDR support, volumetric fog, multiple light sources and ghosts transparency level. So we are also talking about giving our game even more rich visual component.
When will the new patch come?
Patch 0.906 will be huge, because we are planning to add a scenario editor. Of course editor wonít work without some other supporting features, so itís necessary to do a lot of work again for letting game fully use the editor resourses (for example, mod catalog support). And of course, what we need is more and more testing.