Lucky Day's Wizard War! for Android development thread
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January 19th, 2014, 19:40
I did a mass conversion on the size of the dungeon images to 75% and there was a considerable amount of improvement on my wife's S3. Not perfect mind you , I had one crash, but its pretty stable. The external buffer went as high as 64mb but it tended to free up a lot of memory. I may try for a 50% quality texture too, just to see.
I'm going to release this version in the next couple of days and in the future put both resolutions out and default to the lower for the S3 and S4 and give the option for other devices.
I created an audio bug in the start screen trying to get the S3's music to kick in. I have to fix that first.
After this I need to set it aside for awhile. I just started a second job as a part time college professor.
Developer of The Wizard's Grave Android game. Discussion Thread:
Join Date: Oct 2006
Location: The Uncanny Valley
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