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January 27th, 2014, 20:07
Thanks for posting - helpful stuff.

My current party has a mercenary and a blade dancer as the melee experts. I've been getting a bit suspicious that the mercenary wasn't a great choice - I rolled him before I'd gotten to grips with the rules, and the lack of GM for any weapon looks like a big disadvantage.

I may re-roll a party and swap the mercenary for an orc barbarian, specialising in two-handed (to go with the blade dancer, a free mage, and a rune priest, all of whom I'm happy with!)
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