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Default Original Sin - Post-Funding Update #54

February 1st, 2014, 00:40
Larian Studios has posted the next post-funding update for Divinity: Original Sin. It's a large update that has news on the game delay, and Alpha changes.

Happy Friday, friends!

We're pleased to offer a new update on Steam for Divinity: Original Sin. Assuming you enjoy improved stability; massively improved rule systems for classes, spells, stats, and items; fixed bugs and new features (including one that could help your weary and deserving heroes take the occasional break from hunting Source and making pizza), this update will certainly please you.

In the following video, Swen discusses the update, explains how your contributions on the forum have helped us, and offers some encouraging news for Mac users eager to get their hands dirty hunting Source in Rivellon.

Also, did someone say something about the release date?


(Hint - In case you skip the video the game is delayed to spring)


Larian also has a second video with more informaion on the Alpha.



What about balancing?

Enjoy a world of better-balanced weapons, armour ratings, damage, resistances, saving throws, statuses, gold, and treasure distribution and generation.

Balancing is, of course, an ongoing process and while this update offers much improvement, you'll find that we've still got our share of tweaking to do.

How has stability been improved?

Causes for certain frequent crashes have been identified and fixed, and performance has been improved and stabilised for Windows 32 machines. Also, co-op campaigners can breathe easy: Multiplayer has been secured, and strangers will no longer be able to pop into your game at random.

Check out the complete change log for more thorough information about updated game elements.

Do you actually pay attention to feedback from the forums?

Absolutely! Many of the bugs and areas for improvement we focus on come directly from the Larian forums. Any likes, dislikes, frustrations, bugs, or suggestions Early Access players provide filter directly to the programmers and designers currently working on the game world. Your feedback is absolutely crucial to this process, and we are deeply grateful to everyone who contributes.
More information.
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