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Default Unsung Story - Interview Roundup

February 5th, 2014, 05:44
Gamezone has the first interview for Unsung Story: Tale of the Guardians, and calls it the the tactical RPG you’ve been waiting for.

What exactly is Unsung Story: Tale of the Guardians?

Joel – It is a story driven tactics RPG, in the classic turn based style of the genre, that brings new game play elements to this widely loved style of game.

Where did the idea for Unsung Story: Tale of the Guardians stem from? How long have you had a project like this in mind?

Joel – The original concept came from Yasumi Matsuno, and we have been discussing this idea with him for a little over a year now. We have always wanted to make RPGs, and are big fans of tactics RPGs, so having the chance to work with the master is a chance of a lifetime.

What games inspired you for this project?

Joel – All of the greats: Tactics Ogre, Final Fantasy Tactics, and some of my personal favorites like Jeanne d’Arc and some of the Valkyria Chronicles games.
Next US Gamer had the chance to interview Yasumi Matsuno.

USgamer: You said this is a world. It seems like you’re a big fan of world-building, with things like the Ogre series and the Ivalice series. Can you talk more about your vision for this and how you plan to explore the entirety of this world?

Yasumi Matsuno: The setting of the Unsung world will be very deep and detailed, as you’ve already experienced in some of the other worlds I’ve created. In particular, the card game is aimed at very hardcore gamers, so we want that to be very detailed. More completely, the game world will be composed of nine small countries, each competing to be the hegemon. Those nine countries will be very complex. Certain races will live in certain countries, but other divisions will also come into play – it’s like the Balkans. It’s going to be very complicated.

USgamer: That seems to be something you’ve gone to before. Tactics Ogre had a connection to history there as well.

Matsuno: You know us very well. [chuckles] It’s not just going to be about battles, but there will be very strategic implications in the world map. This game won’t be one big story you have to follow as a main character. You can start with any country, as the head of the country, and you can compete with the others, or you can try a different country. The game systems become very important, because the story may not be as strong or big a part of the game. Once you play one country, you have a certain story to follow. With the other countries, they’ll have their own stories to follow. It’s going to be a multi-story type of presentation.
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