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February 5th, 2014, 18:58
That's japanese style of gaming - its like the arcade platform games of the past where you have to navigate through one million traps, bombs, lasers and what not to get to the other side of the screen through trial and error, but mainly luck. It looks impossible but there is a way.

In Dark Souls it is similar but at least you can go elsewhere before re-attempting.

I don't mind something that is naturally difficult when the game rules are fair, but when the game rules are unfair or not logical then difficulty is replaced by furstration.

I think that there is this form of game rule 'bending' in Dark Souls in the combat mechanics (as I discussed in a previous thread) and, as the article indicates, in enemy or boss AI just for the sake of difficulty.
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