I'm sure some are going to love this and some are going to hate this, but building a character can be manipulated by random rolls (feeling nostalgic, anyone?). This means you can do various rolls until you get starting stats that would be more powerful - this includes attributes, health, stamina, and class bonuses to main attributes and clan reputation. What stats you choose can also have an impact on various events in the game. Persuasion is very useful in the way that it can open up stores with npc's that normally would not trade with you, you can persuade npc's into giving you useful items or even quest items. If you choose to go with intelligence you will be able to read books that can further improve stats and give you a higher chance of getting valuable talent points when leveling up. These talent points can be used for the talents in your talent tree that is randomly generated for each character and only becomes visible after you have created your character. The talents do not seem necessary to succeed in Bloodlust: Shadowhunter but appear to be a means to reward more intelligence based characters allowing a different way of playing.