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February 26th, 2014, 19:17
Can't recall where I read it but, the story goes one of Ken Rolstons commandments of good RPG-storytelling is: never ever let the player experience betrayal of any kind. The reasoning being that a game should never make the player feel bad in any way… No wonder all of his games are completely devoid of emotion and totally uninspiring.
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Vermin

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Join Date: Feb 2012
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