RPGWatch - Eschalon: Book III Review
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March 13th, 2014, 11:16
Cheers Corwin, as usual a solid review, good to read.
A few more questions and comments though for further clarification!
(I haven't bought it yet, too busy with other games - at the moment it's Avadon 2)
1. Some more general comparisons to the second game would be interesting to hear about…for example, I largely preferred the dungeon crawling from the first game to the dungeons from the second, which save for the Dwarven mines and maybe a section under the Ironpool dam, weren't quite as much fun to explore (at least for me…)
2. Has the emptiness to content ratio improved from Book 2? One criticism I had of the second game is that there are too many maps with relatively empty space and open areas lacking any really unique features or interesting encounters. This results in a feeling of much filler combat. The journey to the final fortress on the island was especially irritating in this way.
3. Are there any interesting choices to be made from a role-playing perspective? Book 2 had a couple of neat quests which had some of these. The Werewolf quest certainly comes to mind.
I don't see these games as especially hardcore to be honest - in fact, I play them rather casually for a couple of hours at a time on weekends, which is probably why it takes me longer as a whole to complete them. If you build a character intelligently without serious risk by spreading too thinly, one should be able to find adequate resources to finish without too much fuss or grinding.
I have to concur regarding the balancing issue as well: I found my melee specialist from the second game to be a much more challenging character to build and play than my original mage from the first game. Interesting to read that issues of balancing still exist in Book 3.
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
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