Compiling all the shaders in one way?
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March 25th, 2014, 16:43
That is a question I also want an answer on. G3 had stutters on my side when I wanted to replay it with CP1.75, but never got deeply into it (was distracted by some other game release and in the end didn't replay it).
But IIRC when I was searching for an answer, the catch/solution was to mess with the process priorities, not touching the engine resources. The stutters may not be visible from the start, but become obvious when you rotate the camera anywhere outside the first village.
In any case, I think it's high time to replay it instead of leaving it rotting on my PC… Putting it on top of my next to replay list.
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