Compiling all the shaders in one way?
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March 25th, 2014, 17:16
I never understood why this 'momentary' stuttering is any problem in G3. It only stutters for a second or two when you enter a larger area of the map or teleport, and that's it - just a second or two, not continuous.
It did not detract from my enjoyment of this wonderful piece of gaming at all.
I am currently playing call of pripayt and it also slightly suffers from this stuttering once you enter the map.
As JDR said, if it was possible to do, someone would have done it. In fact, all open world developers would have implemented this 'magic technique' if it existed (without the need for loading when entering new game areas).
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Join Date: Feb 2011
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