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May 21st, 2014, 21:30
It is a lost cause: players of so called RPGs play to grow more powerful. They want that ascension from bottom to the very top.

The starting point is on one side. It does not exclude that later on, players will be affected by disadvantages (like consequences from an unrecovered injury etc, an idea that existed in the start of RPGs, with potentially crippled character etc…)

This pattern is also reviled and rejected by players as it goes against their quest for power. They do not want it.

Rolling was forcing a larger scope of gameplay on players who prefer a limited scope to gameplay: quest for power.
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ChienAboyeur

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Join Date: Mar 2011
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