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May 22nd, 2014, 03:55
point-system all the way. A DM may be able to say 'you roll one character and one character only', but in a computer game where you can reroll as many times as you want, that's not possible, so the game is either balanced so that an average character/party can win (and then those who rerolled until getting high stats complain that the game lacks challenge) or you balance expecting characters to have high numbers and then those who didn't spend 30 minutes per character re-rolling will have a rough going, specially with bosses.

With point based system, game can be balanced and provide an adequate challenge.

Another solution is for starting stats not mattering in the long run, so if you reroll to high stats you can have an easier start, but then level-up stat increases plus equipment should make the initial bonuses trivial at around mid-game.
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