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June 13th, 2014, 13:53
One thing seriously bothers me here. And it's not complaints on lack of jumping in EA RPGs, oops sorry, EA and EA based engines.

It's the (re)discovered open world design. And not just in RPGs. FC3/4, WD, DA:I, TW3, maybe as it's not confirmend in Sims4, etc. Everyone wants open world in their games for whatever reason.

And in the meantime, devs who made brilliant open world games in the past - are abandoning that design. Seriously, I'm not happy PB dumbed it down in Risen 2 and seems it's also happening in Risen 3.
What is going on?

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