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December 2nd, 2006, 14:14
For me it depends on how well it is done. There are good implementations of both. I can't come up with many well designed RT combat systems in RPGs though…what do we have? I'm playing NWN2 right now and goddamn, combat is boring as fuck. Sure, there are some interesting and challenging fights. But mostly it's unchallenging and repetetive, without any need for strategie or tactic. NWN and 2 surely aren't good examples of outstanding RT combat. BG is decent, BG2 better because of actual challenge. What are we left with?

It's different with TB combat. ToEE, Realms of Arkanias, Jagged Alliance 2, Prelude to Darkness - just to name a few.

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