Originally Posted by Dyne
He seems to be in a general state of contradiction anyway. On the one hand he wants his product to sell well (who doesn't?), so he's aiming to make the game mechanics easy to grasp for everyone. On the other hand, he sees Bioshock challenging us with social commentary on the nature of man and the "hero", politics, power etc. If you can't grasp game mechanics that could today be considered, I don't know, "intermediate" difficulty to learn and understand, why would you want to/be capable of engage/ing with a story that operates on a number of levels? He seems to believe the market can grasp deep political satire/commentary, but can't grasp "choose your skills, they dictate your character type and the way you can approach challenges", or whatever.
I mean, the person who can play the game and go "Ahhh, I see the actions of this character are clearly derived from Machiavelli's work 'The Prince'. And look here, the foyer scene is clearly an homage to Bosch's seminal 'Hell'." is unlikely to be phased by the challenge of PC skill development or fork-roads in the plot.