Wizardry 8 Party Creation Advice
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December 6th, 2006, 14:07
The good news, Cormac, is that
party build can work. Some are just easier to do than others. If you get one that doesn't seem to be working, start again. You want to be reasonably happy with what you've got before you leave the monestary. That's how I've ended up with so many "monestary only" parties—that's where I generally pull the plug on experiments.
With your lord, you want to give him at least one weapon that falls in the mace/flail group to get that skill built up. After you get to the Rapax Castle (that's gonna be a while), you'll be dual-wielding two maces and bringing the whoopa$$.
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
Join Date: Oct 2006
Location: Indiana, USA
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