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December 6th, 2006, 20:41
Originally Posted by Corwin View Post
The problem with your list, is that it only contains games released in the last few years!!
I agree with Gokyabgu's response: 2000 & 2001 was a great time for RPGs, so that era is going to be represented heavily in many people's lists, even if they've been playing for decades.

I personally cannot stand any of the old games that are first person, WASD, grid-based. I dutifully mapped out each 10' block, but I didn't think that was the height of fun. And now that I'm older, I don't have my old hand-drawn maps, and I take no pleasure in repeating such a painstaking process.

However, as a bow to you, if I were able to include console games in the CRPG category, I'd include one game from maybe 2 decades ago that still holds up well… in fact I'm replaying it now.

10. Crystalis, for the NES. The crappy graphics were enchanting enough to keep me happy. The dialogue was decent, considering it was limited to the resolution of a TV screen. The loot & power ups were fun. The story was satisfying.

9. FATE. Diablo clone, but very fun. Better than Dungeon Seige. Better than Sacred (well, Sacred was actually very good as a hack & slash, but I spent far more time playing FATE, so fun-wise, I guess I naturally gravitated to FATE, so it wins).

8. Diablo 1. My first online multiplayer RPG experience. Also, my awakening as to how strategy could be done in hack & slash CRPGs. I recall dying at a mob of poison spitters. Then I watched, dead, while some guy in another country tried to save my corpse. His strategy was eye-opening.

7. Diablo 2. I still play this, now with both my kids, who are almost 5 & 9. Aside from the graphics of ritualistic killings, it's a great kids-first-RPG, as it's easy to pick up, good UI, and sensible system.

6. Vampire: Bloodlines. The Malkavian dialogues. Miss Multiple Personality. The haunted house. Some things were actually scary, some things were actually tragic. It felt like a game for grown-ups.

5. Arcanum. Good freedom, big world, good stat-based dialogue.

4. Baldur's Gate 1, with TotSC & Tutu. Someone else mentioned that they cannot stand to play any 640x480 games like BG1. But I didn't think anyone was still playing it in such an old-fashioned way. Everyone I know uses Tutu, which copies the BG1 materials over to the BG2 engine. Playing BG1 at 1280x1024 is great!

3. Baldur's Gate 2, with ToB. Still trying to convert Viconia to neutral alignment!

2. Tales Of Arterra, for NWN 1. It was "just" a set of two player-created modules. However, after years of hating NWN 1, this module turned me around. I played it and cared about the NPCs. I felt that the story — especially the trip to the planes to rescue Persey — was very compelling. To me, it's a full-fledged game. To me, it is NWN.

1. Planescape: Torment. I am in love with Annah, and still completely shaken over what my character did and the price it cost.
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