Wizardry 8 Party Creation Advice
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December 7th, 2006, 00:14
You know, this morning I realised that no one in my party has the lockpicking and trap removal skills. . . so I'm thinking the ranger should go in favour of someone who does have those skills, like the bard or the ninja. What do you think ? Can I survive without a rogue-like guy ? I really like the make up of my party but if a lockpicker/trapremover is essential, I'll change it again.
About the lord: yes, I read in Jandrall's page about a mace or flail that's a great off hand weapon and I'll keep my eyes peeled for it.
What a game though — I've been playing with the demo a long time, and I just now found a used copy at EBGames (premade party only for the demo, no character creation). What's also great is that I found a copy of Wiz7 that I can run in DoxBox in one of the abandonware sites from HiddenX's thread.
Join Date: Oct 2006
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