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Default Falling For Fallout: A (Post-Nuclear RPG) Retrospective

December 7th, 2006, 02:39
In what we hope is the first of an ongoing series of retrospectives, Kawika takes us back to reminisce about playing Fallout and what made this title so special:
I know it’s cliché to start a Fallout article with that endearing quote, but can you think of any words more fitting? I sure can’t. An unmistakable chill went up my high-back leather chair-cushioned spine the moment Ron Pearlman (yes, Hellboy himself!) spoke those words immortal to CRPGers everywhere old enough to remember them. How does one define a game like Fallout? Wow! It’s an eclectic collection of “what-ifs”, “where-tos” and Easter eggs…lots and lots of Easter eggs. It’s the past, the present and the future. It’s science fiction and it’s fantasy with a tinge of reality as often uproarious as terrifying. It was the impetus of a new CRPG development company and the inauguration of a new era in CRPG design and story telling. Perhaps most importantly, however, Fallout is arguably the Godfather of witty, innovative computer gaming as we know it today.
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