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December 13th, 2006, 13:54
Empty choices make for hollow gameplay.
That exemplifies Oblivion *as a RPG* to me - I had great fun with it as an action game, but not really as a RPG. I had tremendous fun in NWN2 *as a RPG* - I loved watching my choices have impact in the world, with people and places. And I looked forward to watching the world change as a took a new character through who was different and made different choices …

My FPS nature gives me the twitch skills to take on action or turn-based combat - but what I want differs by genre. In strategy, I *really* want turn-based - I have played enough of the RTS genre to know that it holds little interest for me, yet that is where things are headed. For the RPG genre, I prefer turn-based, but am fine with action-based - but it depends on the role-playing and story elements. Too much focus is put on making 'the next Diablo' … or now 'the next Oblivion'. I want the next Divinity … or Bloodlines. I like the action - but want more than the Diablo-clones can offer. But I really want more turn based stuff. Yet everything is going for that visceral kill - for the small-scale, short-term tactics over the large scale strategy. And that is a pity.

— Mike
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