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December 15th, 2006, 15:33
A lot of insight here into what makes things work in a game. You can have the best ruleset, the phattest loot, the most titillating eye-candy and still have a game fall flat on it's face. What makes a game great?

As Lethal Weapon pointed out, it's very much the same thing as what makes any creative endeavor succeed at the highest level: inspiration and talent; and to a lesser extent, originality and execution.

Without these qualities, all you have propelling the game is a transparent desire to make money.

Playing a game with no creative inspiration is like being trapped in an endless loop of car commercials, or politicalspeak. You have constantly the feeling of being manipulated.

Where there's smoke, there's mirrors.
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