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December 15th, 2006, 15:33
A lot of insight here into what makes things work in a game. You can have the best ruleset, the phattest loot, the most titillating eye-candy and still have a game fall flat on it's face. What makes a game great?

As Lethal Weapon pointed out, it's very much the same thing as what makes any creative endeavor succeed at the highest level: inspiration and talent; and to a lesser extent, originality and execution.

Without these qualities, all you have propelling the game is a transparent desire to make money.

Playing a game with no creative inspiration is like being trapped in an endless loop of car commercials, or politicalspeak. You have constantly the feeling of being manipulated.
--
Where there's smoke, there's mirrors.
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