That's super. There are certainly games out there that are all about free-form adventuring. Bioware has, however, always made story-driven games… so complaining that we are telling you a story is, in my opinion, a little pointless.
There are certainly degrees to the amount of freedom that one might feel they have. More optional areas to explore, for instance. More side-quests, less cut-scenes that actually take control of and move the player around… that sort of thing. But ultimately it will always be about us telling you a story and you operating inside those parameters. If you don't buy in that much, you never will.