RPGWatch Side Quest: The Avatar and Me
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December 16th, 2006, 02:13
I like the stat-crunch, just as long as it's optional, I can pay attention and take the thing as seriously as I want to, but I definitely want the choice. This is the type of choice that endears RPGs to me. If I want to break out the rulebooks and spreadsheets and really plan everything down to the last detail twenty levels out, it's an option. Then again, if I want to just sit back and make no more decision than plunking x number of skill points into the next-higher skills of my choice, that's fine as well.
I think NWN gives you this flexibility, if you really wish to make a totally gimped character to make the game tougher, you could. If like me, you dont necessarily want to do "the best" of everything to make the game a bit more of a challenge, that's fine too. I just take the choices that feel right for my character. You can also crunch the stats on everything down to your +2 charisma loincloth and walk all over everything in the game, and that's entirely possible too. These are the type of "choices" I really care about in an RPG, the personal development that allows me to pretty much craft the exact character that i want. That's how me and my avatar become one.
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it." ~ Terry Pratchett
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Join Date: Oct 2006
Location: San Diego, Ca
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