RPGWatch Side Quest: The Avatar and Me
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December 16th, 2006, 05:11
rpg is a dying word that will only spawn endless debate until games stop using it as a crutch to draw people in. the hardcore gamers will continually get pissed off and the casual gamers are duped into thinking there are actually playing an in depth game which is probably more hollow than similar gamesfrom decades past. large budget games of any merit will only succeed by telling a good story through the inovations of whatever the current technology allows. whether they let you have different color hair or have the option of allying with someone or plotting there demise are really just trivial choices since now matter how advanced games get, imitating all the possible choices (parellel universes) would be a futile attempt. if a game touts the option for you to 'be a thief' or 'be a paladin' it should allow you to play those roles as accurately as possible.
someone mentioned thief, and i think the thief games as they stand let you play the 'role' of a thief more than any other game so does that not make them the best thieving role playing game by definition. the only way games that allow you to play a role will evolve is by focusing on these type of roles. this is the draw of party based rpgs since it allows you to develop simultaneous characters but since you are controling them all, you aren't making different choices based on their charcter types only learning different skills. using a fireball or a sword to brake a barrel isn't making a choice but 'burning' someones clothes so they couldn't dress and chase after you versus slaying them in there sleep is a huge choice that envolves morals-something any great story must address. how you burn the clothes or what weapon you use is a nice feature but doesn't change your 'role'.
liberty or license
Join Date: Oct 2006
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