Originally Posted by Lethal Weapon
There is no point insisting that graphics and depth are mutually exclusive when the devs themselves say otherwise. Take this quote from this very thread for instance: …
Or compare the complexity of say Fallout with any modern RPG. Or how 'thin' Gothic 3's dialogues are compared to Gothic 2's. Note: the word 'thin' came out from the devs themselves. If I recall correctly they said how they sacrificed presentation and made the game 'thin' to achieve an expansive and good looking game world, obviously competing (when they didn't have to imo) Oblivion.
"No, we have not put less emphasis on the story in favor of graphical improvements. Roughly speaking, we have five different departments in our company: Programming, story, characters/animation, graphics/art, and music. Every one of those departments is free to create a vision of what they want to achieve by the time the game is done [* note how he is regarding every department as an independent entity which happens to concur with what I said above ]. It might appear sometimes as if the story has not quite managed to keep up with the rest of the game but this is not really to blame on the story team but much more on us level designers. We simply made the world too large and to top it all off, our 3 (yes, THREE) story designers just ran out of time towards the end of development."