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December 20th, 2006, 16:29
Worthplaying aint worthreading. Here's two quote:

It doesn’t help that Piranha Bytes haven’t scaled the monsters according to area. There are two dragons not even a mile from the village you start the game in. Perhaps you are meant to feel safe merely because they can’t actually get out of the cave they’re in?

While the developers were busy stacking the deck with imbalanced enemies, they forgot to make sure the pathing scripts were bullet-proof, and as a result virtually every monster in the game can be killed by exploiting a shocking number of glitches that render each creature moot. Using our above examples again, I managed to kill five ogres just by standing behind a rock they couldn’t walk around. 100 or so arrows later, they were dead
I could easily refute this lame logic but, it's time for me to get back to playing some Gothic 3.
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Join Date: Oct 2006
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