December 28th, 2006, 20:19
Whew … now with that out of the way …
I look at the need for insta-saves as being indicative of poor level design on the part of the developers. On big open game, I don't know the best system, but there has to be something better than 'iterating to success'.
Overall I think that a difficulty system tied to saves isn't bad ..
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— Mike