Gothic 3 - Interview & Music @ World of Gothic
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December 30th, 2006, 11:25
That was a really good read. I think he hits the nail on the head when he says that the game lacks a soul (in reference to the story elements, not the graphics). It's nice to know that the developers have a vision for RPG design that extends beyond Gothic 3, but it's unfortunate that G3 had to be the guinea pig.
That said, trying to create large dynamic worlds in which story and NPC reactions are generated by complex AI algorithms based on the player's actions is always going to present immense difficulties. Personally, I still prefer a hand scripted approach. This is of course more labor intensive, but it avoids that generic soulless feeling that usually comes from games that rely on templates, random generation, NPC AI etc.
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